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Knots and borromean rings, rep-tiles, and eight queens :Martin Gardner's unexpected hanging Martin Gardner.

By: Material type: TextTextSeries: The new Martin Gardner mathematical library ; 4Publication details: New York: Cambridge University Press; 2014Edition: New editionDescription: xi, 274 pages : illustrations ; 22 cmISBN:
  • 9780521758710 (pb)
Uniform titles:
  • Magazine columns. Selections
Subject(s): DDC classification:
  • 510 GAR/Kno 23
LOC classification:
  • QA95 .G267 2014
Other classification:
  • MAT000000
Contents:
Machine generated contents note: 1. The paradox of the unexpected hanging; 2. Knots and Borromean rings; 3. The transcendental number e; 4. Geometric dissections; 5. Scarne on gambling; 6. The church of the fourth dimension; 7. Eight problems; 8. A matchbox game-learning machine; 9. Spirals; 10. Rotations and reflections; 11. Peg solitaire; 12. Flatlands; 13. Chicago magic convention; 14. Tests of divisibility; 15. Nine problems; 16. The eight queens and other chessboard diversions; 17. A loop of string; 18. Curves of constant width; 19. Rep-tiles: replicating figures in the plane; 20. Thirty-seven catch questions.
Summary: "The hangman's paradox, cat's cradle, gambling, peg solitaire, pi and e - all these and more are back in Martin Gardner's inimitable style, with updates on new developments and discoveries. Read about how knots and molecules are related; take a trip into the fourth dimension; try out new dissections of stars, crosses, and polygons; and challenge yourself with new twists on classic games"--
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Holdings
Item type Current library Call number Status Date due Barcode
Books Books Goa University Library NBHM (Mathematics dept.) 510 GAR/Kno (Browse shelf(Opens below)) Available 160307

Includes bibliographical references and index.

Machine generated contents note: 1. The paradox of the unexpected hanging; 2. Knots and Borromean rings; 3. The transcendental number e; 4. Geometric dissections; 5. Scarne on gambling; 6. The church of the fourth dimension; 7. Eight problems; 8. A matchbox game-learning machine; 9. Spirals; 10. Rotations and reflections; 11. Peg solitaire; 12. Flatlands; 13. Chicago magic convention; 14. Tests of divisibility; 15. Nine problems; 16. The eight queens and other chessboard diversions; 17. A loop of string; 18. Curves of constant width; 19. Rep-tiles: replicating figures in the plane; 20. Thirty-seven catch questions.

"The hangman's paradox, cat's cradle, gambling, peg solitaire, pi and e - all these and more are back in Martin Gardner's inimitable style, with updates on new developments and discoveries. Read about how knots and molecules are related; take a trip into the fourth dimension; try out new dissections of stars, crosses, and polygons; and challenge yourself with new twists on classic games"--

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