TY - BOOK AU - Eberly,David H. TI - GPGPU programming for games and science SN - 9781466595354 (hb) AV - T385 .E37325 2014 U1 - 006.66 EBE/Gpg 23 PY - 2015/// CY - Boca Raton PB - CRC Press KW - Graphics processing units KW - Programming KW - COMPUTERS / General KW - bisacsh KW - COMPUTERS / Computer Graphics KW - COMPUTERS / Programming / Games N1 - Includes bibliographical references and index N2 - "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- ER -