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A practical guide to level design : from theory to practice, diplomacy and production / Ben Bauer.

By: Material type: TextTextPublication details: Boca raton: CRC PRESS, 2023.Edition: First editionDescription: 348 pages cm 25*18 cmISBN:
  • 9781032230894
  • 9781032230986
Subject(s): Additional physical formats: Online version:: Practical guide to level designDDC classification:
  • 794.8 BAU/Pra 23/eng/20221025
LOC classification:
  • GV1469.3 .B395 2023
Summary: "Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry"--
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Holdings
Item type Current library Call number Status Date due Barcode
Books Books Goa University Library MCA Book Bank 794.8 BAU/Pra (Browse shelf(Opens below)) Available 189695

Includes bibliographical references and index.

"Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry"--

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