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The gamification of learning and instruction :game-based methods and strategies for training and education Karl M. Kapp.

By: Material type: TextTextPublication details: San Francisco, CA : Pfeiffer, 2012Description: xxxiii, 302 p. : illustrations ; 23 cmISBN:
  • 9781118096345 (hb)
Subject(s): DDC classification:
  • 371.334 KAP/Gam 23
LOC classification:
  • LB1029.G3 K364 2012
Other classification:
  • BUS030000
Summary: "Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face"--
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Holdings
Item type Current library Call number Status Date due Barcode
Books Books Goa University Library MCA Book Bank 371.334 KAP/Gam (Browse shelf(Opens below)) Available 159637

Includes bibliographical references and index.

"Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face"--

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