000 02199nam a22003258i 4500
001 CR9780511973468
003 UkCbUP
005 20170526205632.0
006 m|||||o||d||||||||
007 cr||||||||||||
008 101011s2011||||enk o ||1 0|eng|d
020 _a9780511973468 (ebook)
020 _z9780521198660 (hardback)
040 _aUkCbUP
_beng
_erda
_cUkCbUP
050 0 0 _aQA269
_b.L43 2011
082 0 0 _a004.015193
_222
245 0 0 _aLectures in Game Theory for Computer Scientists /
_cedited by Krzysztof R. Apt, Erich Grädel.
264 1 _aCambridge :
_bCambridge University Press,
_c2011.
300 _a1 online resource (308 pages) :
_bdigital, PDF file(s).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aTitle from publisher's bibliographic system (viewed on 28 Feb 2017).
520 _aGames provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
650 0 _aGame theory
700 1 _aApt, Krzysztof R.,
_eeditor.
700 1 _aGrädel, Erich,
_eeditor.
776 0 8 _iPrint version:
_z9780521198660
856 4 0 _uhttps://doi.org/10.1017/CBO9780511973468
999 _c123887
_d123887