000 02195cam a22003258i 4500
001 22839059
005 20240711153752.0
008 221024s2023 flu b 001 0 eng
010 _a 2022041410
020 _a9781032230894
020 _a9781032230986
020 _z9781003275664
040 _aDLC
_beng
_erda
_cDLC
042 _apcc
050 0 0 _aGV1469.3
_b.B395 2023
082 0 0 _a794.8 BAU/Pra
_223/eng/20221025
100 1 _aBauer, Ben,
_eauthor.
_95517
245 1 2 _aA practical guide to level design :
_bfrom theory to practice, diplomacy and production /
_cBen Bauer.
250 _aFirst edition.
260 _aBoca raton:
_bCRC PRESS,
_c2023.
263 _a2302
300 _a348 pages cm
_c25*18 cm.
504 _aIncludes bibliographical references and index.
520 _a"Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry"--
650 0 _aVideo games
_xDesign.
_95518
650 0 _aLevel design (Computer science)
_95519
776 0 8 _iOnline version:
_aBauer, Ben.
_tPractical guide to level design
_bFirst edition.
_dBoca Raton, FL : CRC Press, 2023
_z9781003275664
_w(DLC) 2022041411
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
955 _bre23 2022-10-24
_ire23 2022-10-24 telework, to Dewey
999 _c141932
_d141932