MARC details
000 -LEADER |
fixed length control field |
01641cam a22003138i 4500 |
001 - CONTROL NUMBER |
control field |
18127568 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20160314173802.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
140424s2014 flu b 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2014016436 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781466595354 (hb) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Transcribing agency |
DLC |
Description conventions |
rda |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
T385 |
Item number |
.E37325 2014 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.66 EBE/Gpg |
Edition number |
23 |
084 ## - OTHER CLASSIFICATION NUMBER |
Classification number |
COM000000 |
-- |
COM012000 |
-- |
COM012040 |
Source of number |
bisacsh |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Eberly, David H. |
245 10 - TITLE STATEMENT |
Title |
GPGPU programming for games and science |
Statement of responsibility, etc |
David H. Eberly. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boca Raton: |
Name of publisher, distributor, etc |
CRC Press; |
Date of publication, distribution, etc |
2015 |
263 ## - PROJECTED PUBLICATION DATE |
Projected publication date |
1111 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxvii, 441 p. |
Dimensions |
24 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Graphics processing units |
General subdivision |
Programming. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
COMPUTERS / General. |
Source of heading or term |
bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
COMPUTERS / Computer Graphics. |
Source of heading or term |
bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
COMPUTERS / Programming / Games. |
Source of heading or term |
bisacsh |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
0 |
b |
vip |
c |
orignew |
d |
1 |
e |
ecip |
f |
20 |
g |
y-gencatlg |
955 ## - COPY-LEVEL INFORMATION (RLIN) |
Book number/undivided call number, CCAL (RLIN) |
th69 2014-04-24 |
Copy information and material description, CCAL + MDES (RLIN) |
th69 2014-04-24 ONIX |
Classification number, CCAL (RLIN) |
xn11 2014-10-10 1 copy rec'd., to CIP ver. |
952 ## - LOCATION AND ITEM INFORMATION (KOHA) |
Koha normalized classification for sorting |
006_660000000000000_EBEGPG |
Koha itemnumber |
156018 |