GPGPU programming for games and science David H. Eberly.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9781466595354 (hb)
- 006.66 EBE/Gpg 23
- T385 .E37325 2014
- COM000000 | COM012000 | COM012040
Item type | Current library | Call number | Status | Date due | Barcode | |
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Goa University Library General Stacks | 006.66 EBE/Gpg (Browse shelf(Opens below)) | Available | 160430 |
Includes bibliographical references and index.
"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--
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